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Game Development
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Module 1
Godot Foundations and a 3D Shooting Range
1
Setting Up a Godot 4 Web Project with the Compatibility Renderer
Create a Godot 4 project configured with the Compatibility renderer for web deployment.
Create a Godot 4 project configured with the Compatibility renderer for web deployment.
2
Understanding Nodes, Scenes, and Scripts in Godot
Distinguish the roles of nodes, scenes, and scripts in a Godot game project.
Distinguish the roles of nodes, scenes, and scripts in a Godot game project.
3
Constructing a Simple 3D Room with Primitives, Collisions, and Lighting
Construct a simple 3D room using primitive meshes, collision shapes, and a light.
Construct a simple 3D room using primitive meshes, collision shapes, and a light.
4
Mastering Local and Global 3D Transforms
Use local and global transforms to position, rotate, and resize 3D objects.
Use local and global transforms to position, rotate, and resize 3D objects.
5
Changing Node Properties with GDScript
Attach a GDScript to a node and write a function that changes one of the node's properties during play.
Attach a GDScript to a node and write a function that changes one of the node's properties during play.
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