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Game Development
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Module 1
From Game Idea to 3D Greybox
1
Understanding Core Gameplay Loops: Actions and Rewards
Identify the repeating player-action and reward cycle in a simple game's core loop.
Identify the repeating player-action and reward cycle in a simple game's core loop.
2
Defining the Intended Player Experience
State the intended player experience of a small game in one sentence.
State the intended player experience of a small game in one sentence.
3
Defining Objectives and Testable Win Conditions for a Top-Down 3D Prototype
Define an objective and a testable win condition for a top-down 3D prototype.
Define an objective and a testable win condition for a top-down 3D prototype.
4
Feature Prioritization for Prototype Scope
Classify proposed features as essential, optional, or out of scope for the prototype.
Classify proposed features as essential, optional, or out of scope for the prototype.
5
Creating and Saving a PlayCanvas Project in the Browser Editor
Create and save a PlayCanvas project using the main areas of its browser-based editor.
Create and save a PlayCanvas project using the main areas of its browser-based editor.
6
Transforming Primitive Entities in 3D Scenes
Position, rotate, and scale primitive entities in a 3D scene.
Position, rotate, and scale primitive entities in a 3D scene.
7
Constructing a Navigable Greybox Arena
Construct a navigable greybox arena from primitive shapes.
Construct a navigable greybox arena from primitive shapes.
8
Organizing Scene Entities with Names and Hierarchies
Organize scene entities with clear names and parent-child relationships.
Organize scene entities with clear names and parent-child relationships.
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