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Reach 1500 chess rating
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Module 8
Practical Endgame Essentials
1
Basic Checkmates: King + Queen/Rook vs. King
Execute K+Q vs. K and K+R vs. K checkmates fluently and efficiently.
2
The Rule of the Square: Solo Pawn Promotion
Apply the 'rule of the square' to determine if a passed pawn can promote without king assistance.
3
King Opposition in King and Pawn Endgames
Utilize king opposition to win King and Pawn vs. King endgames.
4
Creating a Passed Pawn Plan
Formulate a plan to create a passed pawn in a pawn endgame.
5
Rook Endgames: The Power of Behind
Apply the principle of rook activity ('rooks belong behind passed pawns') in rook endgames.
6
King and Pawn Endgames: Evaluating Trades
Evaluate a potential trade into a king-and-pawn endgame to determine if it is winning, drawing, or losing.
Previous module
Middlegame Strategy: Piece Play and Pawn Structures
Next module
The Blunder-Proofing Process