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Make jRPG with RPG Maker
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Module 7
Character Progression and Inventory
1
RPG System Design: Experience, Levels & Stat Curves
Design and implement an experience and leveling system with stat growth curves.
Design and implement an experience and leveling system with stat growth curves.
2
Class/Job System Design
Design a class/job system that dictates stat progression and available skills.
Design a class/job system that dictates stat progression and available skills.
3
Skill Progression and Leveling Up
Implement the skill learning mechanics tied to leveling up within a class.
Implement the skill learning mechanics tied to leveling up within a class.
4
Item and Inventory Database Design
Design a database structure for items (consumable, equipment, key) and an inventory data structure.
Design a database structure for items (consumable, equipment, key) and an inventory data structure.
5
Building an Inventory Management API
Implement an API to add, remove, and query items in the player's inventory.
Implement an API to add, remove, and query items in the player's inventory.
6
Consumable Item Implementation: Menu & Battle
Implement the logic for using consumable items from both the menu and in battle.
Implement the logic for using consumable items from both the menu and in battle.
7
Equipment Data Structures for Character Stats
Design and implement a data structure for equipment that modifies character stats.
Design and implement a data structure for equipment that modifies character stats.
8
Item Equipping and Stat Calculation
Implement the logic for equipping items and calculating a character's final stats.
Implement the logic for equipping items and calculating a character's final stats.
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Combat Expansion: Skills, AI, and Effects
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User Interface and Menus