Rust Godot Visual Novel Engine

Production Architecture and Reproducible Project Skeleton
Deterministic Narrative Runtime
Compiled-Rust Content Authoring and Validation
Zero-GDScript Godot Presentation Bridge
Sandbox World, Time, Locations, and Schedules
Extensible Characters and Stat Systems
Event-Driven Quest Framework
Inventory, Items, and Transactional Effects
Rust-Authored Localization Pipeline
Versioned Persistence for Desktop and Web
Custom Mini-Game Extension API
Reliability, Compatibility, and Release Pipeline